
A high poly detailed scan would be one that comes at 1-2 million vertices, without any normal maps. You may find various raw scans on this site, many of them very very well made. This mango model is the one i am going to use for this tutorial. If you have a detailed 3d scan of your own, import in blender. Will show you how to beat your enemy in a very elegant and flawless manor.īlender 2.79 + niftools plugin 2.6.0 + Weighted Normals Calculator 1.2ġ.

This tutorial is mend to be used by people who do understand that optimization and effectiveness is what makes a good gaming asset, not 4k textures and countless unnecessary subdivisions. This tutorial is mend to be used by people who do understand the basics of modeling and have at least some minor experience with blender. Will attempt to share in detail of what i believe is the best and easiest method to convert an extremely detailed model of a 3d scanned real world object down to bethesda's level polycount with maximum visuals and zero FPS cost. THE ASSETS INCLUDED ARE NOT AVAILABLE FOR ANY KIND OF PAID MODS OR PROJECTS.Ī HIGH POLY (3d scan) TO LOW POLY (skyrim se) A-Z TUTORIAL

THE CONTENT OF THIS MOD IS MEND TO BE FREE. esp to add objects here and there for fun, via the CK. esp with his own pluggin to save time adding those objects one by one. esp included where all the moddels are already added as statics. Does not include any LE content.Īll models are scaled properly and collisions have been applied where appropriate. 3d scanned museum artifacts and pottery objects, optimized for skyrim via retopology.ĭoes not include anything vanilla related.

free sourced models from the sketchfab community, optimized for skyrim via reducing polycount and fixing geometry.
