


RButton: Aiming override to put cursor to maximum depth.This helps when something is annoying in the upgrade menus. Use ` (back quote) key to alternate play/menu mode and max depth. Once you get a preference, you might want to set that as the x item so it is default. You probably want to set Play Mode with F4 when you are in Sauron's Army screen, as it looks great.į2 is a cycle through multiple depths, so you can choose what you like. If you really need to, you can use F3 and F4 to go to Menu Mode and Play Mode respectively. As soon as you move with W key, it will be set back to game play mode. So, there is a good chance you will wind up back at game with the UI stuck at screen depth. Automatically after you win a fight, via the buttons in lower left, escape key, or the key used to enter (like M for map). The UI changes a lot, and there are multiple ways to leave the menus. This includes a few more shaders to fix the final missions in the game, and adds some better UI management. We've made numerous updates to the fix since our first one, and the link above is the best one at present. The first time you play it may take a minute to start as shaders get cached. In my case this is J:\SteamLibrary\SteamApps\common\ShadowOfMordor\圆4.ģ. Extract this zip file to the games exe directory. We can't find any noticable difference visually, but performance is much better on "high".ġ. We recommend "High" settings rather than "ultra". If so, disable SLI for first launch so it can cache shaders, then re-enable it.Ħ. You might get a crash at launch on some drivers in SLI. We recommend using 344.65 driver (and later).Ĥ. Even with the non-SLI cards, performance was really smooth.Ģ. We tested on non-SLI 770 and 760, and on SLI 760 and 770. We also know that some areas will have additional effects we need to fix, since we have not played the whole game yet.ġ. The game has some noticeable "triangle flicker" at the screen edges. Particle effects are correct for normal gameplay and 19:9 aspect ratios, but are incorrect for the benchmark and when in wraith mode using the bow.ħ. Sun rays are a bit wrong, but not too bad.Ħ. Menus are mostly at screen depth except some parts which stick out the screen.ĥ. Cross-hair fix defines a small area in the screen center and some other hud elements (like the map) are also affected.Ĥ. HUD is put at screen depth except for cross-hair.ģ.
Disable Order Independent Transparency.Ģ. Special Thanks to helifax for UI tweak version.ġ. Special Thanks to DHR for additional shader fixes.
